
If you're the recipient of an RPG, you can survive a direct hit if you're up around 200 health with full armor. The RPG fires slowly but is great for clearing rooms. Rocket Propelled Grenade Launcher: +5 ammo Shoots fast, but has loose aim and chews up ammo. It reloads slowly but packs a powerful punch! The shotgun has always been my all-around favorite weapon. It shoots at a moderate rate, but has to be reloaded after every 12 shots.

The mighty foot can also be used to activate (all) switches. The alternate kick is also a great tactic for extra offense when someone gets in your face, or if you're just busy reloading! Power-up on steroids and Duke kicks even harder. The Mighty Foot: It's time to kick some ass!

These modifications are not made, supported, or endorsed by 3D Realms. Items marked with an asterisk (*) are customizations only implimented in my mods, NOT in the regular game. Duke Nukem 3D - Weapons / Ammo - Waffles' General Modifications
